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Capcome Vs. SNK 2...
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HitsuGaya Toushiro
- Absolute Otaku
- Posts: 1151
- Joined: Mar 06, 2006 1:04pm
Capcome Vs. SNK 2...
Anyone have any combos for anyone?
Currently taking reccomendations for a new sig.
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Yuri Volte Hyuga
- Full Metal Otaku
- Posts: 307
- Joined: Nov 25, 2005 10:14am
- Gender: Male
Re: Capcome Vs. SNK 2...
One for Rock Howard in C groove.
Shinkuu Nage>all three punch(brakes the animation)>Raging Storm level 2>Raging storm level 1
Whoops, forgot to mention that has to be in the corner.
Shinkuu Nage>all three punch(brakes the animation)>Raging Storm level 2>Raging storm level 1
Whoops, forgot to mention that has to be in the corner.
Last edited by Yuri Volte Hyuga on May 16, 2006 7:26am, edited 1 time in total.
PSN ID: Otogi-Matsuri
MVC3: X-23/Trish/Dante, SSF4: Viper, Juri, Cammy
MVC3: X-23/Trish/Dante, SSF4: Viper, Juri, Cammy
Re: Capcome Vs. SNK 2...
A Groove:
*+Sagat:Hard Tiger Uppercut[just get as many as possible]
Best thing to do is to do 1 Hard Tiger Uppercut then activate the A groove. Immidately after activation, do another Tiger Uppercut.
*+£Bison:Same as above, the move is very different though.
Best thing is to do is to do a (Charge) Back forward light kick, activate, jab then start it.
*Ryu:Hard Hurricane Kick[until you're about to run out]- Super Fireball
*£Maki(Whoever the chick is with the baton): HK, jump, MK,MP,MK,land,MK, Jump,MK,HP,LK, Double Full Circle HP[In air]
Do a sweep after already activating. That's the only set up I have. Sorry.
*Zangiff: All 3 punches over and over, trying to let at least 3 hits connect before doing another one. You can add an air super at the end, but it doesn't do much damage.
Use the invincabliliy frames to set this up.
(All combos done in corner)
________________________________________________________________________________
*-In air
+-Let all 5 hits hit before you cancle
£-SUPER hard to hit at the end. Good Luck.
*+Sagat:Hard Tiger Uppercut[just get as many as possible]
Best thing to do is to do 1 Hard Tiger Uppercut then activate the A groove. Immidately after activation, do another Tiger Uppercut.
*+£Bison:Same as above, the move is very different though.
Best thing is to do is to do a (Charge) Back forward light kick, activate, jab then start it.
*Ryu:Hard Hurricane Kick[until you're about to run out]- Super Fireball
*£Maki(Whoever the chick is with the baton): HK, jump, MK,MP,MK,land,MK, Jump,MK,HP,LK, Double Full Circle HP[In air]
Do a sweep after already activating. That's the only set up I have. Sorry.
*Zangiff: All 3 punches over and over, trying to let at least 3 hits connect before doing another one. You can add an air super at the end, but it doesn't do much damage.
Use the invincabliliy frames to set this up.
(All combos done in corner)
________________________________________________________________________________
*-In air
+-Let all 5 hits hit before you cancle
£-SUPER hard to hit at the end. Good Luck.
Last edited by Jonny on May 16, 2006 10:19am, edited 1 time in total.
Happiness depends more on the inward disposition of mind than on outward circumstances.
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HitsuGaya Toushiro
- Absolute Otaku
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- Joined: Mar 06, 2006 1:04pm
Re: Capcome Vs. SNK 2...
Who exactly do you use? I might be able to help more if I knew who you like to play.
Ryo: Sweep then do his <-, <-, -> Punch, or whatever it is, over and over again then end with his fireball super. Corner of course and A Groove.
EDIT: With the combo using Maki, you might want to do a LP before every jump. You CAN do it other wise, but it's REALLY tough.
EDIT 2: With the Ryo combo, you can just do two ->,<-,-> HP Then maybe a Dragon Punch before doing the quater circle forward, half circle back punch super.
(A Groove and Corner)
Balrog: For this guy, you do HP then 20 back, forward HKs finishing with the back, forward, back, forward P Super.
A groove. No need for corner.
Ryo: Sweep then do his <-, <-, -> Punch, or whatever it is, over and over again then end with his fireball super. Corner of course and A Groove.
EDIT: With the combo using Maki, you might want to do a LP before every jump. You CAN do it other wise, but it's REALLY tough.
EDIT 2: With the Ryo combo, you can just do two ->,<-,-> HP Then maybe a Dragon Punch before doing the quater circle forward, half circle back punch super.
(A Groove and Corner)
Balrog: For this guy, you do HP then 20 back, forward HKs finishing with the back, forward, back, forward P Super.
A groove. No need for corner.
Happiness depends more on the inward disposition of mind than on outward circumstances.
Benjamin Franklin
http://s11.invisionfree.com/Araizarai/index.php?act=idx
^Please join^
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HitsuGaya Toushiro
- Absolute Otaku
- Posts: 1151
- Joined: Mar 06, 2006 1:04pm
Re: Capcome Vs. SNK 2...
I use Rock-Hibiki-Morrigan.
Currently taking reccomendations for a new sig.
Re: Capcome Vs. SNK 2...
Okay, I took all day to test this stuff so it better be good! I didn't find much for Morrigan, but here's what I did find:
(In case sated otherwise, the moves are done close)
Rock:
DBL QCF Punch Super Combos:
[jumping]MP [ with the MP super]
[jumping]LP [ with the HP super]
[jumping]LK [ also with HP super]
DBL QCF Kick Super Combos:
LP
LK
MP
MK
HP
HK
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
[crouching]LP
[crouching]LK
[crouching]MK
HCB,F Kick Super Combos:
LP
MP
HP
LK
MK
[jumping]MP
[jumping]MK
[jumping]HP
[jumping]HK
[crouching]LK
[crouching]MK
QCB Punch Special Move Combos:
MP
HP
MK
HK
[crouching]MK
[crouching]MP
QCF Punch Special Move Combos:
{None of these hit using the HP version}
MP
HP
MK
HK
[crouching]MP
[crouching]HP
[crouching]MK
Hibiki:
F, HCF Punch Super Combos:
LP
MP
HP
[jumping]MP
[jumping]HP
[jumping]MK
[jumping]HK
QCB, DB, F Punch Super Combos:
MP
HP
HK
F,D,DF K
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
HCB,F Kick Super Combo:
LP
HP
LK
HK
[crouching]LK
[crouching]LP
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
QCF P Special Move Combo:
(Works with HP version unless stated otherwise}
LP[Doesn't work with HP]
MP
LK[Doesn't work with HP]
HK
F,D,DF K[doesn't work with HP]
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
The End. Hope it helps you.
(In case sated otherwise, the moves are done close)
Rock:
DBL QCF Punch Super Combos:
[jumping]MP [ with the MP super]
[jumping]LP [ with the HP super]
[jumping]LK [ also with HP super]
DBL QCF Kick Super Combos:
LP
LK
MP
MK
HP
HK
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
[crouching]LP
[crouching]LK
[crouching]MK
HCB,F Kick Super Combos:
LP
MP
HP
LK
MK
[jumping]MP
[jumping]MK
[jumping]HP
[jumping]HK
[crouching]LK
[crouching]MK
QCB Punch Special Move Combos:
MP
HP
MK
HK
[crouching]MK
[crouching]MP
QCF Punch Special Move Combos:
{None of these hit using the HP version}
MP
HP
MK
HK
[crouching]MP
[crouching]HP
[crouching]MK
Hibiki:
F, HCF Punch Super Combos:
LP
MP
HP
[jumping]MP
[jumping]HP
[jumping]MK
[jumping]HK
QCB, DB, F Punch Super Combos:
MP
HP
HK
F,D,DF K
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
HCB,F Kick Super Combo:
LP
HP
LK
HK
[crouching]LK
[crouching]LP
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
QCF P Special Move Combo:
(Works with HP version unless stated otherwise}
LP[Doesn't work with HP]
MP
LK[Doesn't work with HP]
HK
F,D,DF K[doesn't work with HP]
[jumping]LP
[jumping]MP
[jumping]HP
[jumping]LK
[jumping]MK
[jumping]HK
The End. Hope it helps you.
Happiness depends more on the inward disposition of mind than on outward circumstances.
Benjamin Franklin
http://s11.invisionfree.com/Araizarai/index.php?act=idx
^Please join^
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HitsuGaya Toushiro
- Absolute Otaku
- Posts: 1151
- Joined: Mar 06, 2006 1:04pm
Re: Capcome Vs. SNK 2...
Thanks. I also like to substitute Morrigan for Benimaru.
Currently taking reccomendations for a new sig.
Re: Capcome Vs. SNK 2...
Ok, and by the way, I used A and K groove with all of those.
Happiness depends more on the inward disposition of mind than on outward circumstances.
Benjamin Franklin
http://s11.invisionfree.com/Araizarai/index.php?act=idx
^Please join^
Benjamin Franklin
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^Please join^
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Tyger
- Visitor
Re: Capcome Vs. SNK 2...
Well i do a combo with ROlento..... high jump, hard kick in air,high punch, medium kick, and special!
