Kadajs Yu-Gi-Oh Information thread.

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SASSZAIN
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by SASSZAIN »

<_<_>
?_?
I See no Hinato posts...

Since i never did like the things hat the E-Heros did anyways, It doesnt matter how mutch bull they can dish out with it, I'll eventualy figure out a counter.

kadaj wrote:WHAT THE HELL

:shock:

who did this????


Whio Did Wha-?
"You dont have to be alive to make yourself relevant.And you dont have to be a good person to be a hero.You just have to know who you are and stay true to that.So Im going to keep fighting for people the only way I ever knew how"-Vriska Serket

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by kadaj »

nevermind

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by AnimeAngel34 »

wow its looks cool
Struck out on the Philosopher's Stone again, huh? How am I supposed to keep funding this wild goose chase? Money doesn't grow on trees, there, chief! Ed, where'd you run off too? Oh, there you are! I couldn't see you over my paperwork

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Lucia Skyfire »

I am afraid I have to agree with Kadaj. WTF? This hasn't been merged very well, there's a topic interrupting another topic here. In the long run, it is a good idea, though.
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Ethereal Blaze »

my post said, Hinato did it. he had his heart in the right place tho.

to Sasszain: mods dont have to post saying they've merged.
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by AnimeAngel34 »

huh??
Struck out on the Philosopher's Stone again, huh? How am I supposed to keep funding this wild goose chase? Money doesn't grow on trees, there, chief! Ed, where'd you run off too? Oh, there you are! I couldn't see you over my paperwork

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Re: Kadajs Yu-Gi-Oh Information thread.

Post by kadaj »

NEW INFO
V-Jump Subscriber Promos

http://img174.imageshack.us/img174/2073/018oz0.jpg
VJMP-JP018 Greed Quasar
Dark/Demon/7/?/?
Original ATK and DEF of this card is equal to this card's Level *300. If this card destroys a Monster as result of a battle, increase the Level of this card by the Level of the destroyed Monster.

http://img174.imageshack.us/img174/7789/019wt5.jpg
VJMP-JP019 Dark Red Enchanter
Dark/Spellcaster/6/1700/2200
When this card is successfully Normal Summoned, put 2 Magic Counter on this card. Every time your opponent activates one Magic Card, put 1 Magic Counter on this card. For every Magic Counter on this card increase the ATK of this card by 300 Points. Also you can remove 2 Magic Counter from this card to randomly discard one card from your opponent's hand and send it to the Graveyard. You can only activate this effect once per turn.

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Re:Structure Deck SD10 - Rebellion of the Machines

Post by kadaj »

NEW INFO
Spoiler for Structure Deck SD10 - Rebellion of the Machines

SD10-JP001 Antique Gear Gadgel Dragon [Ultra Rare]
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect:
Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.

SD10-JP002 Antique Gear Gadgel Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
- Green Gadget: Increase this card's attack by 300.
- Red Gadget: When this card successfully direct attacks your opponent, do 300 damages to opponent.
- Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.

SD10-JP003 Antique Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Dead Revolver the Mobile Soldier
SD10-JP004
Earth/Machine?/4/??/??
effect unknown

SD10-JP005 Mechanical Chaser
Dark/Machine/4/1850/800

SD10-JP006 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.

SD10-JP007 Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.

SD10-JP008 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.

SD10-JP009 Cannon Soldier
Dark/Machine/4/1400/1300
Offer 1 monster on your side os the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

SD10-JP010 Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.

SD10-JP011 Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

SD10-JP012 Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP013 Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP014 Antique Gear Soldier
Earth/Machine/4/1300/1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

SD10-JP015 Antique Gear (x2)
Earth/Machine/1/100/800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.

SD10-JP016 Antique Gear Cannon
Earth/Machine/2/500/500
By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.

SD10-JP017 Antique Gear Garage
Normal Spell
Return 1 "Antique Gear" monster from your Graveyard to your hand.

SD10-JP018 Antique Gear Tank
Equip Spell
This card can only be equipped to an "Antique Gear" monster. The equipped monster gains 500 ATK. When this card is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.

SD10-JP019 Antique Gear Bomb
Normal Spell
Select 1 "Antique Gear" monster on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.

SD10-JP020 Antique Gear Hand
Equip Spell
This card can only be equipped to an "Antique Gear" monster. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.

SD10-JP021 Antique Gear Factory
Normal Spell
Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.

SD10-JP022 Antique Gear Drill
Normal Spell
You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.

SD10-JP023 Antique Gear Castle
Continuous Spell
Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).

SD10-JP024 Mystical Space Typhoon
Destroy 1 Spell or Trap Card on the field.

SD10-JP025 Limiter Removal
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

SD10-JP026 Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.

SD10-JP027 Enemy Controller
Quick Spell
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

SD10-JP028 Weapon Change
Normal Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

SD10-JP029 Machine Duplication
Normal Spell
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.

SD10-JP030 Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.

SD10-JP031 Mobile Fortress - Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)

SD10-JP032 Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

SD10-JP033 Sakuretsu Armor (x2)
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

SD10-JP034 Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

SD10-JP035 Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

SD10-JP036 Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.

SD10-JP037 Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.

Hinato kazuya
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Hinato kazuya »

Master Kai wrote:I am afraid I have to agree with Kadaj. WTF? This hasn't been merged very well, there's a topic interrupting another topic here. In the long run, it is a good idea, though.


If you look at the bar at the top of each post youll see there still in order and with there original posts. There is no way to merge any differently because posts are organised as of Postdate so no matter how this was merged it would look identical. Then again you could always take it apart post by post and merge it yourself, if you online for long enough.
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Ethereal Blaze »

wrong HK. as you said, it goes by post date. so, they will be at different times. some by a matter of minutes, some by days. we may have some posts in the SD10 thread that come after the scapegoat tokens thread. so, some of this will be higgeldy piggeldy :lol: nice try tho. and dont flame K for not bein online for any length of time. mods arent supposed to flame, but rather hinder it. so, you are wrong aswell with the merging thing.
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Hinato kazuya »

Yes so no matter how it was merged the posts would remain in the order they are, so how it is "merged Poorly" is beyond me its merged the only way it can be! Of course if you would rather have a forum of nothing but kadajs topics thats fine but this thread is much more conducive to a clean forum. In fact how about you just PM me and tell me how you would like things to be maybe i should move this entire thread and let kadaj start from scratch, or remove all the posts except the ones with information seeing as you clearly know what is best for this forum and for the record that isnt a flame and to consider it as one is pathetic im simply stating that it would take a while.
Last edited by Hinato kazuya on Aug 25, 2006 4:01am, edited 1 time in total.
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Ethereal Blaze »

no, no, to insult a user can spark a flame. i call such flames "Cinders"

and your idea of deleting all posts but Kadaj's is effective, i like that, but the owners of the post's will be p*ssed.
Hate cheats?
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Re: Structure Deck SD10 - Rebellion of the Machines

Post by Lucia Skyfire »

*Coughs in a way that may be mistaken for the word "Stresshead".*
I need to watch things die, from a distance.
Vicariously, I live while the whole world dies.
You all need it too, don't lie.

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by AnimeAngel34 »

huh????
Struck out on the Philosopher's Stone again, huh? How am I supposed to keep funding this wild goose chase? Money doesn't grow on trees, there, chief! Ed, where'd you run off too? Oh, there you are! I couldn't see you over my paperwork

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by SASSZAIN »

<_<_>
BACK ON TOPIC Y'ALL!
I Dont think i like Antique Gear Gadgel Dragon.... ....XD Seems a bit to pwnage.
"You dont have to be alive to make yourself relevant.And you dont have to be a good person to be a hero.You just have to know who you are and stay true to that.So Im going to keep fighting for people the only way I ever knew how"-Vriska Serket

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Re: Structure Deck SD10 - Rebellion of the Machines

Post by AnimeAngel34 »

i want to see it now
Struck out on the Philosopher's Stone again, huh? How am I supposed to keep funding this wild goose chase? Money doesn't grow on trees, there, chief! Ed, where'd you run off too? Oh, there you are! I couldn't see you over my paperwork

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