Grand Format Deck Building Guide version 2.0

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Baka Otaku
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Joined: Oct 22, 2006 11:55pm

Grand Format Deck Building Guide version 2.0

Post by dragon_chairman »

This deck-building guide is for the 80% of Yu-Gi-Oh! TCG players who are confused by the complexity of the Grand Format card restriction system.

P.S. Apologies go out about the "Royal Oppression" and "Last Turn" thing in Condition-Limited Cards – (To err is human) – Just take out "Royal Oppression" from the condition if you want. It’ll be fixed in the next update, just like the "Chaos Emperor Dragon" and "Dark World" mistake got fixed in this update. If you see anymore errors like that please post it up so it can get fixed. (This is a volunteer effort by players and judges after all.)

Grand Format Deck Building Guide Version 2.0

Chapter 1 – The Trials of Transition

The biggest mistake that a player usually makes when taking a look at Grand Format is treating it as another version of the Advanced Format. In reality, the two Formats are worlds apart on a fundamental level.

The Advanced Format mindset is for a player to make a look over of the restricted cards with an understanding that one section is for banned cards, one section is for 1 copy cards, and one section is for two copy cards. In Grand Format however, each section of the restricted cards list other than Forbidden Cards has special instructions that are not present in Advanced Format.

The second biggest mistake that a player usually makes is trying to take on every section at once. In order to use the format, a player must have patience and go over each section one at a time.

The third biggest mistake that a player usually makes is not reading the instructions at the top of the first page. This mistake is self-explanatory once a player goes back and actually reads the instructions.

The fourth biggest mistake that a player usually makes is assuming that the Grand Format is too hard for anyone to make heads or tails of. This is only if a player doesn’t READ THE INSTRUCTIONS and also realize that each section of the restriction list is in ALPHABETICAL ORDER. (~except for non-romanic translations such as Japanese~)

Quite often players can not understand the logic of certain cards being placed in certain sections of the restriction list. In order to see the reasoning behind the list, one must first understand that the special rules and restrictions that set Grand Format apart from Advanced Format have a profound effect on the strengths and weaknesses of many cards in the game.

By restricting the total number of destructive cards such as Heavy Storm or Lightning Vortex as well as the number of copies, (3 Limited Cards, 5 Semi-Limited Cards) the entire metagame is changed.

With the absence of Decks stacked with card effects that destroy other cards, strategies that focus around the use of Two-Tribute Summons, Fusion Summons, Ritual Summons, Special Condition Summons, Equip Spell Cards, Continuous Spell Cards, Continuous Trap Cards, and Field Spell Cards become much more relevant towards achieving victory. (The cards will stay on the field long enough to make a difference much more often.)

The absence of field removal also increases the number of actual monster battles where ATK and DEF become a game-deciding issue. Players are thus able to take more risks with card combinations that require giving the opponent a card number advantage. During testing, players were able to use two-Tribute Summons, Fusion Summons, and Equip Spell Cards without worrying every time about running into a "Sakuretsu Armor" or getting "Fissured" the next turn.

In order to give Ritual Summons a truly competitive boost, the act of Ritual Summoning has been redefined as Special Summoning the Ritual Monster from the hand, Deck, or Graveyard instead of just the hand. This allows players to effectively "splash" Ritual Monster strategies into their competitive Decks and makes cards such as Relinquished and Shinato, King of a Higher Plane powerful enough to warrant restriction, especially with the lack of field removal.

Chapter 2 – Building the Deck

Step 1 – Read the instructions at the top of the first page under the title of the format. These instructions will tell you about the four different sections, the Ritual Summon amendment, and the ability to Normal Summon in face-up Defense Position.

Step 2 – Look at the Forbidden Cards and make sure none of the cards you’ll be using is a Forbidden Card.

Step 3 – Read the instructions for the Condition-Limited Cards. Remember that you can only use 1 of the Condition-Limited Cards and decide now if you want to use a Condition-Limited Card. If you choose to use a Condition-Limited Card, you must then read its prerequisite condition for use. For example, "Black Luster Soldier – Envoy of the Beginning" has the condition that you can’t use any Limited Cards in your Deck and Side Deck combined. That means every card in the Limited Cards section becomes off-limits if you use a copy of "Black Luster Soldier – Envoy of the Beginning" in your Deck and Side Deck combined.
Every Condition-Limited Card has a maximum number of copies that can be used if the prerequisite condition for the card has been fulfilled. No copies of the card can be used if the prerequisite condition for the card has not been fulfilled.

Step 4 – If your choice in Step 3 does not prevent you from using Limited Cards, then proceed to choose which Limited Cards you will be using in your Deck and Side Deck combined. Since you can only use up to 3 Limited Cards total, choose wisely because different Limited Cards work better in different strategies. An example of Limited Card selection is provided in the instructions for Limited Cards.

Step 5 – The approach in choosing Semi-Limited Cards is about the same as Limited Cards except that up to 2 copies of a Semi-Limited Card and a total of 5 Semi-Limited Cards may be used. Some people misinterpret this so please look at the examples given in the instructions for Semi-Limited Cards before continuing.

Step 6 – Now you must construct the rest of your Deck and Side Deck combined. This is the part that can turn away a non-dedicated duelist because it is tedious. Every card that you add has to be checked so that it is not a Condition-Limited, Limited, or Semi-Limited Card. Since the restriction list is in alphabetical order, this part shouldn’t be very hard.
The simple way to do this especially if it is your first time is to first pick out the 32 more or less cards you need to add to your Deck (and/or the cards for your Side Deck) and then check them off one-by-one. Remember that many of the cards that are on the restriction list are field removal cards such as Fissure or Mobius the Frost Monarch.

Step 7 – After completing Deck construction, make an overview of your strategy configuration and ask yourself how well the cards you have chosen work in combination with each other. If you then choose to replace certain cards, don’t forget to check off the replacement cards with the restriction list so that you don’t wind up with an illegal Deck configuration.

Step 8 – It’s now time to play-test your Deck. Remember that the Grand Format metagame is profoundly different from the Advanced Format metagame so the only true play-test for a Grand Format Deck is against another Grand Format Deck. Players will find that winning against a truly skilled player takes much more thinking in Grand Format than in the two other Formats. And so any duelist who claims to be a good player will have to prove it by taking on the challenge of Grand Format.

Using this Deck-Building Guide, most anyone should be able to construct a Grand Format Deck. Enjoy.

"This Format was designed to recreate the kind of excitement and game play seen in the fiction of Yu-Gi-Oh!"

"This Format was also designed with the purpose of separating the master duelists from the mediocre dueling masses."

~Johnny Tek
You'll never be a master duelist until you take your game to a whole new level.

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Re: Grand Format Deck Building Guide version 2.0

Post by Kuragari »

*raises a paw* Um.. are there tourny's where they use this format? I'd like to try this out.. ^_^
"Sometimes you have to think in 4D."

Lucia Skyfire
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Re: Grand Format Deck Building Guide version 2.0

Post by Lucia Skyfire »


I still put my vote behind the good ol' Traditional warfare. Nothing beats a game where the sway of power completely shifts every turn, and it's a race to get your BLS or your Yata. No other format is filled with such adrenalin (And no other format lets me freely use my Pot AND Graceful Charity without consequence!!!).

I have nothing against the newer formats, but personally I believe that they were made by, and are upheld by, people who are either: unable to acquire such powerful and rare cards: scared of their power.
Even in Trad form, Matches are fair and tactical, because BOTH SIDES can use the banned cards! It becomes a power struggle and an all-out war instead of a measly display of crafty, sneaky, backstabbing tactics.

Oh well, thats just MY opinion.

*Mumbles* 'Pathetic Advanced format, completely demolishing my precious Chaos...'
I need to watch things die, from a distance.
Vicariously, I live while the whole world dies.
You all need it too, don't lie.

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