Create a card..

Legendary Knight Hermos
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Re: Create a card..

Post by Legendary Knight Hermos »

Name: Jewel Mirror
Type: Quick Play Magic Card
Effect: When a Jewel Beast is destroyed on your side of the field, you may activate this card, you may summon 1 Jewel Beast Token to your side of the field (LV4, Atk ? Def ?) The attack and defence of this card become equal your opponents creature that destroyed your Jewel Beast.

Name: Jewel Revival
Type: Magic Card
Effect: Sacrifice one Jewel Beast from your side of the field in order to activate this card. You may bring back from your graveyard 1 Jewel Beast that is equal to or less than the level of the Sacrificed Jewel Beast.

Name: Jewel Devestation
Type: Trap Card
Effect: You can activate this card when 4 of your spell and trap zones have Jewel Beasts in them. Pay 1000 LP then you can destroy 1 creature on your opponents side of the field, then you may special summon up to 3 LV4 or lower Jewel Beasts from your spell and trap zone.

What do you think, they are for the new Jewel Beasts (Also known as Gem Beasts in the Japanese Version) As Johan Andersen used in Season 3 of GX.

Edit: Chnaged full zones to 4 in Devestation
Last edited by Legendary Knight Hermos on Mar 16, 2007 5:08am, edited 1 time in total.
Ethereal Blaze
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Re: Create a card..

Post by Ethereal Blaze »

Jewel Devastation makes no sense to me. how can you have Jewel Beasts in your M/T zones? surely they are monsters, and would, therefore, need to occupy the monster zones. and, another error, if all your M/Ts are occupied, how could you set the trap?
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Hinato kazuya
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Re: Create a card..

Post by Hinato kazuya »

Jewel beasts are out in force of the breaker,[next booster after STON] part of their effects allows them to ocuppy spell/trap card zone when certain conditions are met.
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice diviner
level 5 water aqua

discard 1 card from ur hand, u may randomly select and look at 1 card in ur opponents hand, if its a magic/trap, select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn.


atk 1700
def 1800
Last edited by davocio the shadow walker on Mar 21, 2007 2:30pm, edited 1 time in total.
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice assasin
level 6 water aqua

discard 1 card from ur hand , discard 1 card from there hand, if the card was a spell/trap card,select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn, or discard 1 card from there hand.


atk 2400
def 1800
Last edited by davocio the shadow walker on Mar 23, 2007 5:46pm, edited 3 times in total.
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice monk
level 4 water aqua

discard 1 card from ur hand, draw a card or select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn.

atk 1200
def 1600
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice gaurdna
level 4 water aqua

discard 1 card from ur hand, select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn, or on ur opponents turn u may negate 1 attack

atk 100
def 2100
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice scout
level 3 water aqua

discard 1 card from ur hand and look at 1 facedown monster on ur opponents side of the feild, or select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn.

atk 600
def 800
Last edited by davocio the shadow walker on Mar 23, 2007 5:41pm, edited 1 time in total.
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

frozen stronghold
feild spell

This cards name is treated as umi, if a player controls a water monster with ice in its name, all emeny monsters loose 500 atk and def when battling a water attribute monster with ice in its name, Increas the atk and def of every water or aqua monster on the by 200
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice berzerker
level 4 water aqua

discard 1 card from ur hand, increase this monsters atk by 500 points or select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn, or discard 1 card from there hand.

atk 1800
def 1600
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice preistes
level 3 water aqua

discard 1 card from ur hand, increas ur lifepoints by 500, or select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn
atk 1000
def 1500
Last edited by davocio the shadow walker on Mar 24, 2007 9:39am, edited 1 time in total.
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice transmuter
level 7 water aqua

discard 1 card from ur hand, switch the atk and def of 1 monster on the feild and select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn

atk 2600
def 2400
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice warlock
level 7 water aqua

discard 1 card from ur hand, ur opponent looses 500 lp and u gain 500 lifepoints, and select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn

atk 2500
def 2300
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice witch
level 7 water aqua

discard 1 card from ur hand, select a monster, for the turn that monster looses 500 atk, and select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn

atk 2500
def 2300
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

ice valkery
level 7 water aqua

discard 1 card from ur hand, select a monster on ur side of the feild when its destroyed in battle on ur opponents next turn, return it to ur deck and shuffle it, then select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn

atk 2000
atk 2400
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davocio the shadow walker
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Re: Create a card..

Post by davocio the shadow walker »

aretha the ice elemental summoner queen
level 8 water aqua

this monster can only be summoned by special summoning this monster by tributing aretha of the water, once per turn, discard 1 card from ur hand, summon 1 ice elemental token (water, aqua, 1500 atk/def) in any position, and select a magic/trap on ur opponents side of the feild, the effect is negated for the turn once its activated this turn for 1 turn, tribute a token, for this turn when this monster destroys a monster in battle, ur opponent discards a card from there hand

atk 2800
def 2500
Last edited by davocio the shadow walker on Mar 24, 2007 10:44am, edited 1 time in total.
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