Re: Animation, Web Design, and so on...
Posted: Jun 10, 2008 8:37am
Not really, because I know most of the stuff you said already 
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Ending action? what do you mean?divinephoenix wrote:That's ok. But do you know if I draw someone on the first keyframe and did an ending action on another. Would it look like the ones in the links?
I usually put mine on a free domain, that i can erase when ever i want, it would be good for you, thougth it's portuguese, so i don't know if you can unsderstand it. But if you want do place it there, i'll be glad to help you out. Here's the link: http://homepages.sapo.pt/Slash wrote: Anyone have any favorite places to buy domains, and for the least amount of time? Thanks in advance.
Ending action meaning Last pose.AnitaGuida wrote:Ending action? what do you mean?divinephoenix wrote:That's ok. But do you know if I draw someone on the first keyframe and did an ending action on another. Would it look like the ones in the links?
If you have a face like this in the beggining ->divinephoenix wrote:Ending action meaning Last pose.
If you want a domain, you'll more than likely have to pay for a year's worth of time. But domains are really cheap and can be gotten anywhere. GoDaddy.com and Arvixe.com offer good prices on domains; I've used both of them and not had problems with either.Slash wrote:I doubt any "web services" give you URL's for only a month, but I'm looking for something as cheap as possible and hassle-free. (I know nothing about domains, so I don't want to pay for something I don't need). Anyone have any favorite places to buy domains, and for the least amount of time? Thanks in advance.
Animation is built on keyframes and timing.divinephoenix wrote:That's ok. But do you know if I draw someone on the first keyframe and did an ending action on another. Would it look like the ones in the links?
Yes it did, Thank you very much ^^Dreams wrote:Animation is built on keyframes and timing.divinephoenix wrote:That's ok. But do you know if I draw someone on the first keyframe and did an ending action on another. Would it look like the ones in the links?
First, you think of an action you want to animate. Like, I can do an animation of blinking eyes. It might not be the best example, but it'll show you the basics:
Beginning keyframe - where the action starts
Ending keyframe - where the action ends
This is what you should start with for any action. Then you do:
Breakdown - usually comes in the middle of the action
Flash is great for this, because you can stack layers on top of one another (and use an onion skin mode) to be able to see what you have to draw next in relation to the other frames. Now you've got a guide for how the action plays out. If you're doing something detailed, you'll want to put drawings inbetween the keyframes & breakdown. With blinking, however, I usually just put the three frames together and it makes a pretty nice animation:
Blinkity blink
The next key you need to figure out is the timing, which obviously varies per action. Traditional animators (and they forced me to do this in school) would stand in front of mirrors with stopwatches until they were satisfied with both the action, and understood how long the action took. It's easier to figure out timing in Flash, because you can move frames around until it looks right. Generally, once you've got your keyframes and breakdown, you can see how long the action should take. But it's not brain surgery, and like I said, there's plenty of room for error when using Flash because it's easily fixable.
Tweening is when you can let Flash fill in the inbetweens (and even the breakdown, if the action is simple enough). But this is only for simple things, like if someone is waving and their arm is just going back and forth. Other than that, you should hand-draw as much as you can to avoid the Flash-forced tweening from making the action look awkward or sterile.
The wings and pie are tweened in this
You'll still need to create beginning and ending keyframes. Then, in Flash, you can right-click inbetween them and tell the program to add a tween. Usually you'll just use motion tween, which it will be set to automatically. Tweening like this is a huge time-saver, but like I said, use it wisely.
And, you should only animate piece by piece. If you want to make a guy jumping at someone and slashing them with a sword, you'll have to break it down into individual actions. First, do the beginning and ending keyframes of him jumping, and breakdown that action. Then work on him slashing in the same way.
Did that help at all?