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Re: Create a card..

Posted: May 29, 2006 3:46pm
by SASSZAIN
No. Just a minnimumm of 8001 LP. the second 8000LP cost is only if you want to re-use the effect of the card. you dont have to re-use it.

Re: Create a card..

Posted: May 29, 2006 4:55pm
by Lucia Skyfire
...a minimum of 16050 lp...
Not hard, really.

And besides, If it's a Spell card, Theres no need to pay any LP.

Re: Create a card..

Posted: Jun 01, 2006 1:19pm
by SASSZAIN
lol. Yeah, thats true. With the effect of a certain card, you dont have to pay ANY costs for magic cards, I forget the card name though.

Dark Ultimate Spirit Reaper
[dark] 8-star [zombie/fusion/effect]
Spirit Reaper + Spirit Reaper + Spirit Reaper
ATK/3000 DEF/0
EFFECT: Whe this card iss attacked it is not destroyed, dammage is calculated normaly. When a card effect targets this card, decrease your opponents LP by 100. This card can only be destroyed by the effects of a ritual card, Soul Exchange, and Spirit Cleanser. When this card is used in a tribute for a tribute summon, it counts as two monsters. When this card is destroyed by the effect of the above cards, or by a tribute, the controller of this card loses 3000LP.

Spirit Cleanser: Quik play magic
Pay 2000 LP to remove all monsters with 'Spirit'in thier names from the game. This includes monsters in the the graveyard and deck of either players.

Re: Create a card..

Posted: Jun 02, 2006 5:35am
by Lucia Skyfire
Its called Spell Economics.

That Spirit Reaper thing is stupid strong - No-one uses Soul Exchange or rituals anymore!

Re: Create a card..

Posted: Jun 02, 2006 2:57pm
by Matt ?????
i still use one ritual monster...

Re: Create a card..

Posted: Jun 02, 2006 3:11pm
by Hinato kazuya
I belive that relinquished, demise, zork and shinato are playable despite the disadvantage

Re: Create a card..

Posted: Jun 04, 2006 2:02pm
by davocio the shadow walker
Inferno Hydra
level 6 fire reptile
When this monster is destroyed as a result of battle, Summon it to the felid in attack mod and summon a hydra token level 4, atk/def 1500,fire reptile in any position. This card gains 500 for every fire reptile on the field. When hydra token is destroyed as a result of battle. summon 2 hydra tokens to the field. This monster can attack twice.
atk 2000
def 2500

Re: Create a card..

Posted: Jun 06, 2006 7:39pm
by davocio the shadow walker
the black dragon
level 7 dark dragon
This card can only be summoned by tributing miephos the demon trainer. This moster can attack twice. When this monster destroys a monster, deal 1000 points of dammage to your opponent. when this monster attacks for the last time of the turn derstroy one moster on the feild anddeal 1000 points of dammage to your opponent. AS long as this monster is in defense mode and this card is the only monster on the feild revive an amount of dragons whos total level is 8. If this card revive more than 1 dragons tribute all but one dragon on the 3rd turn.
Atk 3000
def 2700

Re: Create a card..

Posted: Jun 14, 2006 2:57pm
by davocio the shadow walker
Aquajaw the ocean lord serpent

level 7 water sea serpent

as long as umi remains on the feild, discard 1 card from your hand destroy all fire monsters and or ma- chine, thunder, and pyro types and all magic and trap cards on your opponents side of the feild. discard 1 magic or trap card from your hand, add 1 umi from your deck to your hand. as long as umi remains on the feild this card can attack all monsters on your opponents side of the feild.

atk 2700
def 2600

Re: Create a card..

Posted: Jun 15, 2006 8:12am
by davocio the shadow walker
skull island
feild spell
As long as this card is on the feild after every 4 turns a player can pay 500 lifepoints to resurrect an amount of zombies until their total level is 8. when a player ressurrects 1 zombie with this effect that player can add an equip spell from your graveyard to your hand.when a player resurrects 2 or more zombies from this effect they can tribute an amount of zombies and deal dammage to the other player equal to the total level of the zombies tributed x200 and increases their lifepoints by that much.As long as this card is on the feild no zombie or equip spell can be removed from the game.

Re: Create a card..

Posted: Jun 15, 2006 11:44am
by davocio the shadow walker
dark gate of the underworld

feild spell

all demons are removed from play when destroyed. tribute one spellcaster to revive an amount demons that were removed from play whos total levls equal or less to the trubuted spelcasters. When a demon is destroyed you may tribute an amount of demons and revive a spellcaster whos level is equal or less the total level of the tributed demons plus the level of the destroyed demon.

Re: Create a card..

Posted: Jun 17, 2006 11:39am
by Kuragari
Miles "Tails" Prower

level 4 beast warrior, wind

This card cannot be targeted by spells,traps, or monster effects.
When this card deals damage to your opponents Lp, raise its attack by 1000.
This increase lasts as long as its on the feild.

1500atk/900def

Re: Create a card..

Posted: Jun 21, 2006 7:15pm
by davocio the shadow walker
Rpg realm
feild spell
When this card is activated each plaer summons a player token level 2 atk 1200 def 1200 and they choose between warrier, fairey, beast warrier, demon, zombie, and spellcaster. Then they choose an atribute. Then they choose a monster in the graveyard with the same attribute and type they remove it from play. the monsters effect is printed on the token. When the token destroys a monster increase the tokens level by 1 and the atk and def by 300. When a player token is destroyed redo the process.

Re: Create a card..

Posted: Jun 21, 2006 7:37pm
by davocio the shadow walker
mass destrution
spell
destroy all cards on your opponents side of the feild and in their hand. Then deal 200 points of dammage to your opponents lifepoints for every card destroyed. Tribute 2 magic or traps to activate this card.

Re: Create a card..

Posted: Jun 22, 2006 10:08am
by davocio the shadow walker
a dead man walking.
spell
revive a monster and treat it as a zombie.

Re: Create a card..

Posted: Jun 22, 2006 7:05pm
by davocio the shadow walker
Mindlessness
spell
select one monster on your opponents. You are the only one who controls when and what to attack for 5 turns.