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Post yourr deckmaster Abilities
Post yourr deckmaster Abilities
As it is currently the Noah saga playing, me and my brother have been playing with the deckmaster system in our games. As no official list of DM abilities exist, (Mainly because Deckmasters aren't official) I thought it might be worth coming up with some. (Also could someone come up with a new DM ability for Blue-eyes White? To my knowage fussion monsters can attack the turn they're summoned.)
Can't think of any myself at the moment, Need to look through my cards.
Also could someone post a list of useable DM abilities from the anime please.
Can't think of any myself at the moment, Need to look through my cards.
Also could someone post a list of useable DM abilities from the anime please.
Last edited by Symos on Feb 16, 2005 5:55am, edited 1 time in total.
In an uncaring universe it is up to us to determine our own destinies.
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Shaun
- Visitor
re: Post yourr deckmaster Abilities
Obnoxious Celtic Guardian - All your monsters cannot be destroyed by monsters with an ATK of 1900 or more.
The Trojan Horse - Downgrade the level of all eath monsters in your hand.
Kuriboh - Discard 1 card in your hand to make battle damage from 1 attacking monster become zero.
The Trojan Horse - Downgrade the level of all eath monsters in your hand.
Kuriboh - Discard 1 card in your hand to make battle damage from 1 attacking monster become zero.
Last edited by Shaun on Feb 16, 2005 5:57am, edited 1 time in total.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
DDark necrofear
When your monsters are destroyed you can take over that monster
When your monsters are destroyed you can take over that monster
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Shaun
- Visitor
re: Post yourr deckmaster Abilities
Watapon - Any monsters that are drawn from your deck by the effect of a monster, spell or trap are special summoned to your side of the field.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
Machine king
all machine monsters get 100 extra points
all machine monsters get 100 extra points
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Matt
- Visitor
re: Post yourr deckmaster Abilities
Red Eyes Darkness Dragon.
all Dragon Type Monsters on your side of the field Gains an extra 300 for each Dragon in the Graveyard.
all Dragon Type Monsters on your side of the field Gains an extra 300 for each Dragon in the Graveyard.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
Maruding captain
warriors cannot be destroyed
warriors cannot be destroyed
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Shaun
- Visitor
re: Post yourr deckmaster Abilities
Dark Magician Girl - Increase the ATK of all spellcasters by 300 for each and every Dark Magician and Magician of Black Chaos in the graveyard.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
Paladin of white dragon
When face down monsters are destroyed when attacked with their effects are not activated
When face down monsters are destroyed when attacked with their effects are not activated
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Shaun
- Visitor
re: Post yourr deckmaster Abilities
Exodia the Forbidden One - Every stanby phase place 1 exoida piece from your deck to your hand.
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Blue-eyed Valon 2485
- Visitor
Re: re: Post yourr deckmaster Abilities
Dark paladinShaun wrote:Exodia the Forbidden One - Every stanby phase place 1 exoida piece from your deck to your hand.
Every monster on your side of the field gets 500 ATk for every dragon monster in the graveyard or field
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Matt
- Visitor
re: Post yourr deckmaster Abilities
Black Luster Soldier-envoy of the Beggining.
Each Dark and Light monster on your side of the field take on the effects of
.This card can remove 1 monster on the field.If it does this card may not attack this turn.
.If this card destroyed a Monster as a result of battle this card can attack again.
Each Dark and Light monster on your side of the field take on the effects of
.This card can remove 1 monster on the field.If it does this card may not attack this turn.
.If this card destroyed a Monster as a result of battle this card can attack again.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
Chaos sorcerer
Depending on how many monsters you have, you can remove the same amout of monsters on your opponents side of the field
Depending on how many monsters you have, you can remove the same amout of monsters on your opponents side of the field
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Yami Haga-Ryuzaki
- Absolute Otaku
- Posts: 7355
- Joined: Jan 03, 2005 7:25pm
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re: Post yourr deckmaster Abilities
This seems like fun...
Wingweaver
Increase your life points by 400 for every Fairy in the graveyard
Wingweaver
Increase your life points by 400 for every Fairy in the graveyard
I wish to the starry sky, I pray to the Earth
and swear to a love that will not fade.
and swear to a love that will not fade.
re: Post yourr deckmaster Abilities
Sonic Bird
Move one Ritual spell card and one ritual monster from your deck to your hand.
Tactical Espionage Expert
Opponent cannot activate trap cards.
Blue-eyes toon dragon:
You do not need toon world to summon toon monsters.
Move one Ritual spell card and one ritual monster from your deck to your hand.
Tactical Espionage Expert
Opponent cannot activate trap cards.
Blue-eyes toon dragon:
You do not need toon world to summon toon monsters.
In an uncaring universe it is up to us to determine our own destinies.
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Blue-eyed Valon 2485
- Visitor
re: Post yourr deckmaster Abilities
Exodia necross
increase your monsters ATK by 1000 when it is included in the battle phase
increase your monsters ATK by 1000 when it is included in the battle phase
