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strategy discussion

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davocio the shadow walker
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strategy discussion

Post by davocio the shadow walker »

I have created a strategy for all 4 of my decks. I call it the finall alliance. I use 3 of my most powerfull monsters for a devastating combination. like dark eradicater warlock, vampire genisis, and dark master zork. That is only for my darkness deck.
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Re: strategy discussion

Post by Mistress of Yaoi »

sounds powerful, but a well played trap card could seriously screw that up. #-o
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davocio the shadow walker
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Re: strategy discussion

Post by davocio the shadow walker »

My decks have alot of traps waiting for activation.
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Kuragari
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Re: strategy discussion

Post by Kuragari »

Ive got alot of negating/destroying waiting to stop/destroy traps... and stamping, mystical, breaker, heavy storm, etc.... ^_^
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Re: strategy discussion

Post by SASSZAIN »

My favorite strategy is my Spell destruction strategy. I bring out Thousand eyes restrict, Dark Eradicator Warlock, and either White Magician Pikeru or Ebon Magician Curran. I Activate Spell absorbtion, and then widdle away at my opponents life points. I usualy win in 5 or 6 turns, depending on the opponent.


to counter magic cards destroying my monsters, i have 3 magic drains, and a magic jammer. to stop traps, i have Seven tools of the Bandit, and Royal Decrees.

I have been able to successfully pull off this strategy 10 times already... ...and i've only dueled with my spellcaster deck around 23 times since i first got this strategy. lol. It works, so long as my monsters arent destroyed and there isnt a Horus Lv 8 on the feild.
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Kuragari
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Re: strategy discussion

Post by Kuragari »

what if theres a Tribe Infecting Virus on the field?
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davocio the shadow walker
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Re: strategy discussion

Post by davocio the shadow walker »

Another strategy is one that I call universal chaos. Its just macro universe wth gren maju da eiza.
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Kuragari
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Re: strategy discussion

Post by Kuragari »

Gren Maju Da Eiza and Inferno Tempest?
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davocio the shadow walker
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Re: strategy discussion

Post by davocio the shadow walker »

Here is another one I call nightmares of the past. All you need is aswan aperition, ballista of rampard smashing, fairy meteor crush.
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Re: strategy discussion

Post by Kuragari »

Lava Golem, Black Pendant, Ring of Destruction, Barrel Behind the Door

one hit kill
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davocio the shadow walker
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Re: strategy discussion

Post by davocio the shadow walker »

dark eradicater warlock+mage power, vampire genisis+armed charger, and dark master zork+metal silver armor. From final allience to final devistation.
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Re: strategy discussion

Post by Kuragari »

umm, Rescue Cat, Giant Trunade, Last Will
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Re: strategy discussion

Post by Angel of Music »

My strategy is to basically have three Ground Collapse on the field, and have my Dark Magician, Wingweaver and (if possible) my Soul of Purity and Light on the field. My opponent has no monsters, and their attack points can wipe out nearly all of my opponent's life points. I have a couple of cards that'll defend my monsters and Ground Collapse until I'm ready, too. My brother hates me for it.
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davocio the shadow walker
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Re: strategy discussion

Post by davocio the shadow walker »

Good strategy, but what if your opponent destroys a Ground Collapse.
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Re: strategy discussion

Post by Lucia Skyfire »

One strategy beats all of them - Alchemy. Fear my reckless Chaos! I use Macrocosmos, Dimensional Fissure, Banisher of the Radiance, Banisher of the Light to remove EVERYTHING, and then I use D.D. cards to control the duel. Golden Homunculus, Homunculus Duo megistus, and Gren Maju Da Eiza work quite well, too.
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Re: strategy discussion

Post by Ethereal Blaze »

Angel of Music wrote:My strategy is to basically have three Ground Collapse on the field, and have my Dark Magician, Wingweaver and (if possible) my Soul of Purity and Light on the field. My opponent has no monsters, and their attack points can wipe out nearly all of my opponent's life points. I have a couple of cards that'll defend my monsters and Ground Collapse until I'm ready, too. My brother hates me for it.
correct me if i'm wrong, but ground collapse says that both you and your oppenant cannot use the designated monster fields, correct? therefore, you cannot summon monsters. also, i believe it says "2" not "up to 2" so, you must have 2. the better way of doing that is Ojama king and ground collapse. you can use 3 slots, your oppenant, nil.
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