Forum is closed. New registrations are disabled. Join our active Discord community.

Create a card..

Locked
andreya-chan
Mobile Suit Otaku
Posts: 165
Joined: May 05, 2006 6:29am
Contact:

Re: Create a card..

Post by andreya-chan »

Shadow Dragon
ATK 1900 DEF 1500
Effect: gains 300 attck points for every spell card in your hand.
Pround member of the Akito heatrs club
A Krad-sama lover!!!!
Pround member of The Tres and Abel FanClub
Uchiha
Visitor

Re: re: Create a card..

Post by Uchiha »

Ritsuka wrote:Testen E Hilios
looks: http://homepage.mac.com/tapella/photos/ ... belisk.jpg
field spell
effect: as long as this card remains on the field, all your monsters with Pharo's in its card name can attack directly and arent destroyed in battle.


cool that card would go great with spirit of da pharoh :color:
User avatar
davocio the shadow walker
Dragon Master Otaku
Posts: 424
Joined: Dec 11, 2005 5:20pm

Re: Create a card..

Post by davocio the shadow walker »

Dark feild
Counter trap
When your oponent activates a magic or trap or monster effect Discard all cards in your hand. Negate the effect of the card. For 4 turns this cards effect becomes the card effect.
When your opponent attacks, pay 1000 lifepoints negate the attack. destroy all monsters on your opponents side of the fieled with an attack equal or less than the negated monster's. Then aply the difference as battle dammage to your opponent.
When this card is destroyed, all dammage dealt to you becomes 0 for this turn.
User avatar
davocio the shadow walker
Dragon Master Otaku
Posts: 424
Joined: Dec 11, 2005 5:20pm

Re: Create a card..

Post by davocio the shadow walker »

Specian alien

level 4 dark feind

discard 1 card from your hand remove one monster in play from play.

atk 1200
def 2000
Lucia Skyfire
Ex-Moderator
Posts: 1677
Joined: Mar 04, 2005 5:23am
Gender: Male

Re: Create a card..

Post by Lucia Skyfire »

Feral Flash (SPELL - QUICK)
When you activate this card, you cannot Normal Summon or Set in the same turn. Select 1 Fiend maintype monster in your hand and Special Summon it in face-up attack position. It cannot be destroyed or removed from the field by any card effect except the effect of this card. It cannot be Tributed. The selected monster is removed from the game during the second of your End Phases after the sctivation of this card.

Feral Claw (SPELL - NORMAL)
You cannot attack during the turn you activate this card. You may only play this card whilst you control a face-down Fiend-type monster. Select 1 face-down Fiend-type monster on your side of the field, and Flip Summon it. If the Flip Summon was successful, destroy 1 card on the field, and then switch the selected monster to face-down defence position. It cannot be Flip Summoned again this turn.

Feral Revenge (SPELL - QUICK)
You may only activate this card when a Fiend-type monster on your side of the field is destroyed in battle. Destroy the monster that battled it, and then inflict Direct Damage to both players LP equal to the half the combined Original ATK of the two monsters.

Feral Fury (SPELL - NORMAL)
Select one Fiend-type monster on your side of the field and send it to the graveyard to increase the ATK of all other Fiend-type monsters on your side of the field by the original ATK of the sent monster. During the End Phase of this turn, inflict Direct Damage to the LP of the owner of the sent monster equal to the Original ATK of the sent monster.

Feral Return (TRAP - NORMAL)
You can only activate this card when one Fiend-type monster on your side of the field is removed from the field. Special Summon the monster in face-down Defence position on your side of the field. You cannot perform your Normal Summon or Set during your next turn.

Feral Union (TRAP - COUNTER)
You can only activate this card when you control at least 3 Fiend-type monsters and they are all destroyed during the same phase. Pay half of your Life Points to Special Summon "Unionmaster - Feral Lord" from your hand, deck, or graveyard.

Unionmaster - Feral Lord (DARK - FIEND/EFFECT)
ATK/X000 DEF/X000 LV/10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Feral Union". This card is unaffected by your opponents Spell and Trap cards, and it's ATK and DEF are equal to the number of monsters destroyed in the Phase that "Feral Union" was activated x1000.

Feral Blockade (TRAP - CONTINUOUS)
If you control no face-up Fiend-type monsters, this card is destroyed. As long as this card remains face-up, Fiend-type monsters you control gain 1000 ATK during the Damage Step whenever they battle a monster with more ATK than them. Also, Fiend-type monster your opponent controls are destroyed during the End Phase.
I need to watch things die, from a distance.
Vicariously, I live while the whole world dies.
You all need it too, don't lie.
User avatar
davocio the shadow walker
Dragon Master Otaku
Posts: 424
Joined: Dec 11, 2005 5:20pm

Re: Create a card..

Post by davocio the shadow walker »

Summoning of the avatar
magic card.
Tribute 4 monsters of either light darkness fire or water. Summon Avatar lord of the 4 realms
Matt ?????
Absolute Otaku
Posts: 1693
Joined: Jun 04, 2005 10:27am
Gender: Male

Re: Create a card..

Post by Matt ????? »

Kai Phoenix wrote:Feral Flash (SPELL - QUICK)
When you activate this card, you cannot Normal Summon or Set in the same turn. Select 1 Fiend maintype monster in your hand and Special Summon it in face-up attack position. It cannot be destroyed or removed from the field by any card effect except the effect of this card. It cannot be Tributed. The selected monster is removed from the game during the second of your End Phases after the sctivation of this card.

Feral Claw (SPELL - NORMAL)
You cannot attack during the turn you activate this card. You may only play this card whilst you control a face-down Fiend-type monster. Select 1 face-down Fiend-type monster on your side of the field, and Flip Summon it. If the Flip Summon was successful, destroy 1 card on the field, and then switch the selected monster to face-down defence position. It cannot be Flip Summoned again this turn.

Feral Revenge (SPELL - QUICK)
You may only activate this card when a Fiend-type monster on your side of the field is destroyed in battle. Destroy the monster that battled it, and then inflict Direct Damage to both players LP equal to the half the combined Original ATK of the two monsters.

Feral Fury (SPELL - NORMAL)
Select one Fiend-type monster on your side of the field and send it to the graveyard to increase the ATK of all other Fiend-type monsters on your side of the field by the original ATK of the sent monster. During the End Phase of this turn, inflict Direct Damage to the LP of the owner of the sent monster equal to the Original ATK of the sent monster.

Feral Return (TRAP - NORMAL)
You can only activate this card when one Fiend-type monster on your side of the field is removed from the field. Special Summon the monster in face-down Defence position on your side of the field. You cannot perform your Normal Summon or Set during your next turn.

Feral Union (TRAP - COUNTER)
You can only activate this card when you control at least 3 Fiend-type monsters and they are all destroyed during the same phase. Pay half of your Life Points to Special Summon "Unionmaster - Feral Lord" from your hand, deck, or graveyard.

Unionmaster - Feral Lord (DARK - FIEND/EFFECT)
ATK/X000 DEF/X000 LV/10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Feral Union". This card is unaffected by your opponents Spell and Trap cards, and it's ATK and DEF are equal to the number of monsters destroyed in the Phase that "Feral Union" was activated x1000.

Feral Blockade (TRAP - CONTINUOUS)
If you control no face-up Fiend-type monsters, this card is destroyed. As long as this card remains face-up, Fiend-type monsters you control gain 1000 ATK during the Damage Step whenever they battle a monster with more ATK than them. Also, Fiend-type monster your opponent controls are destroyed during the End Phase.
wow.some of these are very good.nice job old friend. =D> =D>
"ooh,memories!"
Matt ?????
Absolute Otaku
Posts: 1693
Joined: Jun 04, 2005 10:27am
Gender: Male

Re: Create a card..

Post by Matt ????? »

Divine Sword of Shielding
Spell-Equip
This card can only be used to equip Valkyrion the Magna Warrior.As long as this card is in effect,Valkyrion is not affected by spell,trap or monster effects.Destroy one card on the field.
"ooh,memories!"
Yami Yugi's fan
Full Metal Otaku
Posts: 261
Joined: Jul 03, 2005 1:32pm
Gender: Female

Re: Create a card..

Post by Yami Yugi's fan »

Rainbow Angel.
Attack :2100 def: 1700
increase life point + 500 and allows to call a card from your hand. description of attack: rainbow lights
"When you put your mind in something, then believe that you can succeed in anything"
"Forget nationalism, be tolerant"
"It's better to lose a moment in life than life in a moment"
Hinato kazuya
Moderator
Moderator
Posts: 790
Joined: Apr 23, 2005 5:02pm
Gender: Male

Re: Create a card..

Post by Hinato kazuya »


Sweet cards kai.

now for mine

Devine Summon (SPELL)
Pay 1000LP to Special summon 1 "Archlord Zerato" from your hand ignoring summoning conditions, this card cannot be tributed or apply its effect this turn. Destroy the designated "Archlord Zerrato" during the end phase of the turn this card is activatted.

Ascencion (TRAP)
You can only activate this card by paying 1000LP when an "Archlord Zerato" on your side of the field is destroyed and sent to the graveyard. Special summon one card from your hand with "Arch Angel" in its name.

Arch Angel Shurano - lord of Creation (LIGHT-FAIRY)
ATK/ 3000 DEF/ 2000 LV/ 10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ascencion". When this card is special summoned increase your LP by an ammont equal to the combined attack of all your opponents face up monster cards.

Arch Angel Kurano - Lord of Dismisal (LIGHT-FAIRY)
ATK/ ????? DEF/ 0 LV/ 10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ascencion". The attack of this card becomes the number of fairy type monsters that are in your graveyard or removed from play X500.

Arch Angel Zurano - Lord of Dimensions (lIGHT-FAIRY)
ATK/ 3000 DEF 2000 LV/10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ascencion". Once per turn you can remove one card on the feild from play. if you apply this effect this card cannot attack during the same turn.

Devine Knight Hinato (LIGHT-FAIRY)
ATK/ 3500 DEF/ 3000 LV 11
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 Monsters on your side of the field with "Arch Angel" in there card name. Once per turn you can remove one card on the field from play, if this card is a monster card increse your life points by an amount equal to the attack of the removed monster.

Blade of Final Atonement (SPELL)
You can only activate this card by paying 3000LP when you have a face up "Devine Knight Hinato" on your side of the feild. Remove all cards on the feild and in both players hands from play except "Devine Knight Hinato". "Devine Knight Hinato" cannot apply its effect until the 4th standby phase after the activation of this card.
It takes but one man to breed a war, for those who do not have swords may still die upon them.
User avatar
davocio the shadow walker
Dragon Master Otaku
Posts: 424
Joined: Dec 11, 2005 5:20pm

Re: Create a card..

Post by davocio the shadow walker »

destiney hero shadow guy

Level 5 dark warier

discard a card from your hand. Remove one monster from the game for 2 turns. when the monster is summoned to the feild nullify its effect until it leaves play.

Atk 2100
def 2000
Matt ?????
Absolute Otaku
Posts: 1693
Joined: Jun 04, 2005 10:27am
Gender: Male

Re: Create a card..

Post by Matt ????? »

Transendent Finale
spell
This card can only be activated by offering one monster on your side of the field of level 8 or higher as a tribute.Destroy all cards on the field and all cards in each players hand.If this card is activated successfully,all players must send the top 2 cards on their decks to the graveyard.


i think this is as good as any card should get,any better and it would be unfair...do you guys this card is fair?
Last edited by Matt ????? on May 22, 2006 12:11pm, edited 1 time in total.
"ooh,memories!"
User avatar
davocio the shadow walker
Dragon Master Otaku
Posts: 424
Joined: Dec 11, 2005 5:20pm

Re: Create a card..

Post by davocio the shadow walker »

Vampirism
Countinous spell
When this card is activated choose a monster. As long as this card remains on the feild, that monster becomes a zombie. When the selected monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When the selected monster deals dammage to an opponent, Increase your lifepoints by that amount. When the equipped monster destroys another monster, special it under your control. Discard a card from your hand, Select a monster on your opponent's side of the feild that monster can't attack. When the selected monster is attaked by a light warrier with more attack points than the selected monster, destroy this card.
Lucia Skyfire
Ex-Moderator
Posts: 1677
Joined: Mar 04, 2005 5:23am
Gender: Male

Re: Create a card..

Post by Lucia Skyfire »

Matt ???? wrote:
wow.some of these are very good.nice job old friend. =D> =D>
Thanks man! I plan to post many more, I have probably become the biggest poster of cards on this forum.
Matt ???? wrote: Transendent Finale
spell
This card can only be activated by offering one monster on your side of the field of level 7 or higher as a tribute.Destroy all cards on the field and all cards in each players hand.If this card is activated successfully,all players must send the top 2 cards on their decks to the graveyard.


i think this is as good as any card should get,any better and it would be unfair...do you guys this card is fair?
Yes, I think the card is fair. Of course, it would be limited, and the card would have to be rare for UDE to allow it's use. But it is fair nonetheless.
I need to watch things die, from a distance.
Vicariously, I live while the whole world dies.
You all need it too, don't lie.
Hinato kazuya
Moderator
Moderator
Posts: 790
Joined: Apr 23, 2005 5:02pm
Gender: Male

Re: Create a card..

Post by Hinato kazuya »

I think it would be banned in advanced and at 1 traditional. Just think of how easy it is to get a level seven monster. combos springing to mind include:

1) I summmon fusilier dragon without tribute.. its still a level seven monster
2) Activate scapegoat play tribute doll to special summon any LV7 monster
3) Any combo to "quick summon" a dark magician ( trust me theres lots)

If you had to tribute a monster 9 or higher it would be better because there are very few "easy summons" that fufil the level requirement.

Its still a cool card none the less.
It takes but one man to breed a war, for those who do not have swords may still die upon them.
Tsukasa
Uber Otaku
Posts: 649
Joined: Apr 12, 2006 11:10am
Contact:

Re: Create a card..

Post by Tsukasa »

Elemental Hero Master
Level 5
Atk:? Def:?

Eff: Elemental Hero master's attack is the same as the # of elemental hero's in the graveyard x 1000. remove 1 elemental hero from the grave to destroy one card on the field.
Two all beef patties, special sauce, lettuce cheese, pickle, onion, all on a sesame seed bun. Synchro Summon! Arise, Hungry Burger!
Locked